WKSR privacy notice

What the White Knuckle SpeedRun (WKSR) match server stores about you, why, and for how long.

What is stored

During a match, your position and progress are sent to the other players' games. Chat lines are passed to the players in the same chat room: in the Global room everyone who has it open, in the Match room your lobby or match. So that players who join can read back, the server keeps the lines of the last 24 hours in its memory, with the name of who said them (the Global room's, and a lobby's while it is open). They are never written to disk or to the logs, and a restart of the server forgets them. Voice chat (when you turn it on) is relayed live, encrypted, to the players in your lobby, or in a match to the players near you; it is never recorded, stored or logged. Lobbies exist in memory only, while they are open. Nothing is sold, shared with advertisers or used for anything except running the matches.

Your IP address

Your game connects to this server directly, so the server sees your IP address, as every internet service does. It is not stored with your player, it is not in the database or its backups, and other players never see it: matches, chat and voice all pass through this server, and players' games never connect to each other.

The company that hosts the server carries the traffic and can see addresses, as any network provider can.

What other players can see

The leaderboards in WKSR can be read by everyone who uses this server. They show your name; your rating with your wins and losses, once you are past your first 10 ranked matches; your fastest times with the version they were played on; and, for the 20 fastest times of a leaderboard, the replay, which other players can download and run against as a ghost. You are only listed once you have played ranked on version 0.9.1 or later. Lobby matches and unranked runs are never listed. Replays you save yourself in WKSR stay on your PC and are never sent here.

Why

Where and how

On a server in the European Union. The database is encrypted as a whole, and its backups are encrypted too. Connections to the match server use TLS. Bug reports and server alerts are delivered by email, through the operator's email provider, which may store them outside the EU.

Steam sign-in

From version 0.9.3 there is nothing to press: when your game connects, it tells this server which Steam account it is running under and your Steam name. The account number is stored only as a keyed hash, as described above, so that your rating and times stay yours on another PC. In older versions, linking happened on Steam's own website, under Valve's privacy policy, with the same result.

How long

Your player, match history and leaderboard times are kept until you ask for them to be deleted. A replay is kept only while its time is among the 20 fastest. Logs are kept for 21 days. IP addresses are not stored with your player (see Your IP address).

Your rights

You can ask for a copy of everything stored about you, for a leaderboard time (and its replay) to be removed, or for your player to be deleted. When a player is deleted, their leaderboard times and replays are deleted too, and their matches stay in the other players' history with the name and id replaced by "deleted player". Contact: wksrun@gmail.com. Mention your WKSR name.